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Serenia fantasy gamedp
Serenia fantasy gamedp





  1. SERENIA FANTASY GAMEDP FOR FREE
  2. SERENIA FANTASY GAMEDP SOFTWARE
  3. SERENIA FANTASY GAMEDP PS4
  4. SERENIA FANTASY GAMEDP FREE

At least, at Dofus you can convert USD to Kamas via Ogrines.

  • Wakfu's economy is close to be the stupidest thing I've seen in MMOs.
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  • With no advertising campaigns and more people interested in other recent games, the support and development crews quality has become very very poor.
  • I bought Magmog Pack and 3000 extra ogrines and guess what? I have NOTHING to buy of my interest I ended up buying costumes just to sale for few kamas. With few exceptions, specially in Wakfu, Ogrines can only buy GARBAGE like costumes and useless asthetical enhancements.
  • The ingame purchase system that was invented for Wakfu and Dofus (Called ogrines) is almost useless, since it does not allow you to buy stuff that can actually enhance your game and your accounts.
  • Once Dofus was one of the most played games, at least in latinamerica, but lack of improvements, shitty servers and crappy support as well as NOT EVOLVING lowered Dofus audiences from millions to less than 20%. And cheap games have not the necessary support behind them. Regardless of what anyone can think, Dofus and Wakfu are cheap too cheap in my opinion. :wind: Why Ankama Games have pathetic support, the crappiest customer experience and so many technical issues? The reasons are simple enough. This is a very popular nasty practice amongst several social network games.
  • Spam us, you are the virus: Several companies decided to reward their players (not with money or discounts) but with game features if they act like "Jehovah Witnesses" and spam their contacts with requests to join the game.
  • Hero Systems at Wakfu falls inside this category.
  • Pay again, pay twice: By adding expansion packs of new features, games secure and extra income.
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    If this models were not enough, greedy software companies have implemented other ways of getting your money: However, Wakfu changed into a more idiotic strategy IMHO. Dofus took the regular Subscription "way" to implement this strategy.

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    So the game divides in free areas and features and paid areas and features.

  • Premiumware: This kind of strategy involves a mix of F2P (Free to Play) as well as P2P (Pay to play) allowing you to access just certain features of the game or reach certain level.
  • SERENIA FANTASY GAMEDP PS4

    However, the game is very addictive and rewarding, once you are willing to spend more of what a PS4 costs as a regular basis. Ironically is technologically inferior to Dofus or Wakfu, has less features and no political or environmental simulations. (I spent about 400 USD in a Koramgame called Serenia Fantasy). Players spend more money on this games in a month than what costs a Wakfu subscription in a year. Several modern companies as Aeria Games, Koram Games, etc base their sales entirely on this strategy.

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    And the more you level up, the more paid features you will need to add. So, to access several features inside the game, you will need to pay. So everyone can play free, go everywhere and level up.

  • Ingame Purchase: This method was grown a lot, since it allows to play everyone a certain game, and you will be tempted to buy several stuff if you wanna "be someone" inside the game.
  • Angry Birds, Farm-ville and Candy Crush started this way in their humble beginnings.

    SERENIA FANTASY GAMEDP FOR FREE

    Add-Gaming: The ability to spread your game and include publicity became a popular strategy, specially with Facebook Tab based games, where you were able to access the contents for free while you agree to be bombarded with tons of advertisements.Some of the models we've seen regarding MMOs include: Several companies discovered this last decade several economical models that were far more sustainable that subscription based models (or at least pure ones like Dofus at that time). And browser based MMOs grew exponentially the last decade.

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    This was the case of the Dofus clients and many others. However, those strategies had limited audiences in most cases, because those games were not browser based but client based games and mostly just for Windows.Īs technology advanced and browsers became more powerful, games began to sprout based on the browser capabilities and plugins, the more used was Macromedia Flash (now from Adobe). This was the case of WoW, Dofus and many others.

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    Perhaps this can explain a lot of things.Ī decade ago, the on-line gaming models were based on a Pay to Play strategy called Subscription, where you pay a certain monthly fee to access all game content. Now that we are riding inside the speculation shuttle, let's get some clues, ideas and facts. The problem with Ankama strategy and why they are careless and hungry.







    Serenia fantasy gamedp